Week 09
I rendered the poster, start animation and menu animation.

Week 08
I’m responsible for rendering part, and created the ending animation.
第 07 周
I created a new level for illusion room. The main assets were created by my teammates.


Week 06
I adjusted lighting and atmosphere in UE.
I imported new models from other teammates and refined the normal room and messy room.



Week05
I created wall, floor, windows, curtains and some props in UE5. I imported some models created by other teammates.


Week04
I created a rough previs of the room and sent it to the programmer

Week03
我负责第三阶段的视觉艺术绘制,
When the protagonist enters a high stress level, the lighting in the room becomes unrealistic. A series of hallucinations will appear: chains, holes in the floor, weird photos, enlarged toys, insect, etc.

Week02
We decided to create 3 stages to distinguish the psychological state of workers
- The first stage is the ‘introduction” to guide the player on how to play this game.
- The second stage is to show the changes in this room under “pressure” from work.
- The third stage, which players’ actions from previous stages will cause, shows the illusion. What players do in the third stage is one main direction to influence the ending.
And I searched some references for 3 stages



Week01
The first week, I teamed up with 1 3D Computer Animation student, 2 Game Design students and 1 Animation Online student. And we discussed making a game about mental health of workers.
Centred around the critical importance of understanding stress and its impact on mental health, “Take a Break” introduces players to real-life stress scenarios through narrative-driven gameplay. The idea is to simulate stress-inducing situations and illusions that encourage players to recognise signs of stress and implement effective coping mechanisms.